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Autodesk graphic wine labels6/4/2023 ![]() ![]() So the priorities shader approach is correct and one option. The render surfaces and texturing it accordingly. ![]() Either via a shader that takes care of priorities or via smartly generating There are all different and valid approaches. the other images are various testing to see when the issue reveals one has to state that there is no perfect workflow to deal with the following situations: body = water (then changed attributes on absorption index = 2.5 and color to something dark red)įirst image is the artifact from the above steps. body = clear glass (from Fusion library)Ģ - Wine liquid - appearance. then deleted the two that did not make sense.ġ - Wine glass body - appearance. it remained the same green color making it difficult to figure out which boundry fill I wanted. BTW - regardless of what cell I selected, the selected result never changed colors. I selected the middle cell (which appeared to be the inside contents). selected the wine cup body and the top of the Offset plan (2 tools), which created 3 cells. ![]() then up 2 inches.Ģ - Create an Boundary Fill. How I made the glass (ignore stem for the moment):ġ - Created a sketch - using only the line tool - I made the base, then up for the height and as the revolve axis, then the top for the radius, then down for a straight slope, then I switched to the spline tool and made the bottom bowl part to connect and form a solid shape.Ģ - Using the revolve command - selected the profile, then the vertical line as the axis. (inline images follow the above order and include image comments) as it would cause lighting and refraction errors in the render. shouldn't a real fluid touch the inside glass? An air gap looks to be an incorrect work around. Very weird and not sure why I would need to scale the inside body. 999 (most of the artifacts disappear, but still some visible). until the two bodies are correctly centered. As I merge the bodies closer, no artifacts. When I render the same bodies independently - they look fine. the glass looks like it has beveled inside cuts along with an odd circular white pattern on the render. Problem: I am seeing weird artifacts in the render. Render the model to provide a realistic effect. Goal: Create and model a realistic wine glass filled with wine. so I outlined my steps in case my methods are at fault. Let me first preface I am new and still learning Fusion 360. ![]()
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